Factorio smelting setup

It'll work for everything, from the refinery and chem plants to furnaces and assemblers. Crafting speed and productivity are listed in the mouseover information; for productivity, if you're +20%, use 1.2 as a value. It takes 28 beaconed and moduled furnaces 14 each side to saturate a blue belt..

FACTORIO MASTER CLASSThis series of Tutorials and How To Guides help you become a better Factorio EngineerEach video serves as a beginner's guide but also co...I've made (what i think this is) a max throughput smelting array. (in sandbox mode to test arround before building this in my base) All smelters have 20% prod. 370% speed module. This smelter setup is between trainstations so trains will supply my main bus and other factory parts with copper and iron plates.

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It's possible to make longer setups smelting more than one input belt, although they likely will be a bit wider. As far as space efficiency goes, this setup is 18 beacons long and produces 1.2 belts of plates. Typical setup producing just one belt is 14 beacons long, and so produces a bit more per area (1/14 = 0.071 > 0.067 = 1.2/18).Find blueprints for the video game Factorio. Share your designs. Search the tags for mining, smelting, and advanced production blueprints.Generally it is better to space the beacons as far apart from the furnaces as possible. That leaves two tiles between the furnace and the beacon. Enough for a belt and an inserter. That cuts the required number of furnaces almost in half because you can have more beacons per furnace. With 8 beacons per furnace it's 13 furnaces for a blue belt ...

This is especially important in mods where ore processing is not simple i.e. requires additional buildings or fluids. And obviously oil is processed in base because of the multiple outputs. That said, in vanilla it makes sense to smelt on site, as plates stack to 100 while ore stacks just to 50. ive tried both over a few playthroughs and i ...Unfortunately for me, I tend to do my iron, copper, and steel smelting directly next to each other. So this won't work for me, but still a snazzy design. Rotate 90deg and stack. Split the coal at each material and send one belt up the stack and the other to the next stack.Hello all- recently in one of my factories I have started using beacons with my copper smelting. However, I don't know what the most efficient setup with mod… Factorio.com | Forums | Wiki | Mod PortalWith 8 speed beacons and productivity, a single blue belt of iron ore can feed 14.89 iron smelters - meaning 3 times a single 5:6 setup. In this layout, I did my best to preserve direct insertion, conserve on beacons (each beacon affects 8 entities), and use the correct ratio for iron:steel.You've been waiting for it: the premiere guide/playthrough for beginners and experts alike! Tips & tricks as we play, upping your Factorio experience! Sup...

4. Details. 8 Different ways to smelt Iron ore into steel. Some using electric furnace the rest stone, with a mix of medium and small poles. The full lines use an appropriate amount of furnaces, with the half lines being open to expansion, these are about as compact as steel can get with an easy to build nature. Copy to Clipboard. Show Blueprint.Optimal Layouts. Due to how the belts are layed out, these furnaces can process 2 full expressbelts of resource and output at max compression if you build it large enough. Similar to the furnaces, the high-throughput can also input/output 2 express belts at max compression if you build it large enough. ….

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Make it big, so it produces hundreds of sand a minute. This will take up a lot of space and take a while to get the resources to build. But you can't build anything without sand. Once you have a limitless quantity of sand, Seablock goes a lot faster. "A lot faster" is a very relative term.This is needed to have a 12 beacon coverage in this compressed layout. If all beacons and smelters would be aligned to a 3x3 grid, it would be only a 10 beacon setup. Or I don't get your point, not sure, please explain. At the beginning of each row, from left to right, one of the leftmost beacons is moved 1 tile up from the corresponding ...

When you first start prod+beacon the smelting, you likely won't have enough ore on any one site to justify a large enough number of smelters, so offsite is better because it let you put the modules to better use. As the mining productivity soars, onsite wins again because every patch now produces enough ore to justify a very large smelting setup.Community-run subreddit for the game Factorio made by Wube Software. Press J to jump to the feed. Press question mark to learn the rest of the keyboard shortcuts. ... This setup uses 28 smelters to use a full blue belt of iron ore. I would like to have another belt of ore and increase maximum length, but i don't see how it could fit nicely ...1 / 1 ratio is ok, but remember that after some time you will probably start bringing ore to smelt in trains and it will make maintaining this ratio rather hard (if not impossible). Once trains are running check whether your smelters are capable of processing all the ore before the next train arrives - if not, add more (or use speed modules). 4.

road conditions on 80 to reno Put a chest there. Limit it to one slot and fill it with coal. Bam filtering. Damn, that's clever. It allows to use any inserter as a filter inserter, and since even a wooden box and a burner inserter can be connected to a circuit network, it allows for a fairly complex and reliable setups. securitas paystub loginpayphone locations gta 5 25. Details. Furnace set-ups for smelting. Found this here a while ago but cannot find it any longer. Early-Game Stone-Furnace Output: 900 items per minute. Mid-Game Steel-Furnace Output: 1800 items per minute. Late-Game Electric Furnace Output: 2700 items per Minute. Copy to Clipboard. Show Blueprint. ten day forecast gatlinburg It's a choice to be made. Smelting on-site means less trains going around (you don't have to move ore and plates stack higher --> Less throughput issues on your rail network), but the outposts take more effort to put down. If you go for a central smeltery, you build it just once and it's done. 4.This uses 68 smelters per belt, coal is 8000kJ and for all but brick smelting is 315kJ/ingredient item, the fuel uses ~4% of the belt capacity, ~67.25 smelters can handle the load. blueprint. snap@T21788573=3536x5344+80.75-48.25,z2.jpg. You do not have the required permissions to view the files attached to this post. mrvn. bucks courier times obituariespfmlogin driver loginweather radar little falls mn If you tried to do 6 belts at 33/sec, from all wagons in a 10 wagon train, you could compress 44 bluebelts, 1980 items/second. 9 smelters with 12 beacons each compresses an out belt, and consumes 37.5 ore/second. So you could almost completely supply 53 tiles of 9 smelters, resulting in 53 belts of plates coming out.25. Details. Furnace set-ups for smelting. Found this here a while ago but cannot find it any longer. Early-Game Stone-Furnace Output: 900 items per minute. Mid-Game Steel-Furnace Output: 1800 items per minute. Late-Game Electric Furnace Output: 2700 items per Minute. Copy to Clipboard. Show Blueprint. wtap news live stream Factorio Staff Posts: 1835 ... Compact smelting setup. Post by slpwnd » Wed Feb 26, 2014 12:18 pm. In my last game (for playtesting the 0.9) I have toyed around a bit with compact setups for crafting. The inspiration comes from the setup with three belts for resources (two for ores and one for coal in the middle). I haven't found this ...Core miners have diminishing returns if you place more than one on the same planet. 100 miners output only 10 times as much as a single miner. The best way to increase the output is to prod module everything. A core miner uses 50 MW, which is a lot more than a pulveriser. nevada 511 cameraswwwprincesshousequandale dingle tts Factorio Blueprint book with all blueprints from Nilaus's Master Class series. Posted by anonymous 2 years ago. Masterclass by Nilaus - Master book Advanced Smelting - FACTORIO MASTER CLASS. Advanced Smelting (8 Beacon) 45 / sec output. View Copy. 2.01 KB 1.1.34 10254. Snapping None. Size 12 x 47.